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Mechanical-Powered Toy Car

As part of an undergraduate project at the Singapore University of Technology and Design, students were challenged to design a car powered solely by mechanical energy to transport a 400g payload through an obstacle course. Additional marks were awarded to teams whose cars successfully completed the course.

My Role

In charge of CAD, design of mechanism

My Contribution

CAD, Design of final car, Prototyping, Testing

About the Team

Team of 5

Year

2023

Platform

SolidWork, 3D printing

Time Frame

1 semester (14 weeks)

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Project Rules

Objective: Design and build a mechanical energy powered toy car that can carry a load travelling across an obstacle course, using the principles of classical mechanics. The rules are as follows:

  1. The toy car must be able to carry a minimum load of 200 g (up to maximum of 400 g) in an open top compartment on board securely across an obstacle course within time limit of 10 sec. The loads come in pieces of 100 g each, with dimension of 3.2 cm x 3.2 cm x 3.5 cm
  2. The toy car must be no larger than 25 cm in length and 12 cm in width (no limit to height)
  3. The toy car must possess an on‐board mechanical energy source (no electrical energy or chemical energy allowed)
  4. All individual components in the toy car must be customed made(e.g. using 3D printing or laser cutting of wooded or acrylic board) or salvaged as recycle parts
The obstacle course
  • Images of illustrated track and actual track
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Design process

As a group, we researched and evaluated various mechanical energy sources suitable for the project requirements. The source needed to be compact, lightweight, and capable of storing sufficient energy. We calculated the potential energy each mechanism could store and estimated the theoretical energy required for the car to ascend the starting slope and overcome the obstacles along the course.

First prototype: Using Spiral Torsion Spring

Using torsion spring, we had to maximise the number of wheel turns for every unwound distance of the torsion coil. Hence, we decided to use gears for tranmission of energy from spring to wheel. Using gears meant we had to optimise the gear ratio which refers to: Gear Ratio = (Teeth on Driven Gear) ÷ (Teeth on Driver Gear)

If a small gear turns a large gear, the larger gear will rotate more slowly, but with more torque. The higher the gear ratio, the higher the torque, but speed decreases. For example, if gear ratio is 3:1, the output has 3x more torque than input, but 1/3 speed. We then had to optimise the gear ratio in accordance to the project requirements.

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Problems faced
  • We found that the spring was very stiff, causing alot of pressure on the 3D printed parts when wound. The car did not move far as we were unable to wind the coil. We also found that the car was very heavy, and wheels were too wide, causing too much friction.
Next step

To solve the problems faced, we can use a smaller spring, to allow for easier winding of spring. We can also optimise the design of car to reduce weight. Though we felt the concept had potential, due to the long delivery time of a new spring coil, we decided to switch to a mouse trap torsion spring which we had at hand. We took what we learned from the first prototype and implemented it to the next prototype.

Second Prototype: Using Mouse-trap Torsion Spring
  • We used a cotton string with one end tied to the torsion spring and the other to the gear axle: so when the torsion spring unwinds, it will turn the gears, moving the car forward
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Problems faced and next step

We found that the car moved slowly due to heavy weight. Also, having 3 gears caused there to be alot of friction, causing alot of force from the torsion spring to be ineffieciently transmitted to the rear wheels. Also, the mouse-trap torsion spring did not exert enough force to carry 400g load up a 30 degree slope. Hence, our next step was to 1) make the car lighter, 2) integrate more torsion springs, 3) Reduce number of gears while still maintaining optimal gear ratio.

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Final Prototype
  • Main improvements include 1) Uses 3 mouse trap torsion spring, 2) Much lighter than previous prototypes due to optimise design, 3) Smoother gear rotation when driving rear wheels.
Exploded view
  • Made up of 27 parts, secured using m3 screws
  • Parts included laser-cut wood, carbon rods, torsion spring, 3D printed gears, wheels and other components
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Our Toy-Car put to the test

After a full semester working on the car, it was time to put it to the test........

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Success!!
  • After implementing improvements mentioned above, our car managed to complete the course!!
Findings and future improvements

We found that after a few runs, the torsion spring began to wear on some joints due to the pressure it exerts when wounded up. A future improvement would be to reduce the amount of individual parts to ensure the car is more rigid, allowing for more optimal force transmission from spring to wheels.

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