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SkyWatchHub

As part of an undergraduate module, Design Thinking and Innovation (DTI) at the Singapore University of Technology and Design, students were tasked to apply design tinking methodology to scope a problem and ideate a solution. For my year, the design project had to fall under the theme "creative interactions with light". Use of light in social interactions is an area of development with potential for many innovations. Light interactions offer immense opportunities to deliver unique forms of art and entertainment during day to day activities.

My Role

Hardware lead, CAD Engineer

My Contribution

CAD modelling, Posters and Project Video, Prototyping

About the Team

Team of 5

Year

2024

Platform

Rhinoceros 3D, SolidWorks, Twinmotion, Adobe Illustrator

Time Frame

1 Semester (14 weeks)

Looping animation 1 renders2
renders2 Looping animation 2
Looping animation 3 Looping animation 4

Project Video

A 1-minute video that summarises the project....

Illustrates problem statement and implemented solution
  • Graphics created using Twinmotion
  • Created and edited by me :)

Design Thinking Process

For the entirety of the project, we implemented the Double Diamond Design Process design methodology: 1) Discover, 2) Define, 3) Develop, and 4) Deliver. Each stage of our design process leading to our final prototype followed these 4 processess.

  1. Discover: Identify & understand opportunities & needs collaboratively through co-creation with stakeholders with Empathy
  2. Define: Interpret & reframe needs & map them into activities, functions & representations with Mindfulness
  3. Develop: Ideate & model concepts based on identified opportunities with Joyfulness
  4. Deliver: Iteratively prototype & test concepts & models with users with Non-Attachment
Double Diamond Design Process
  • Popularised by British Design Council in 2005
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Discover and Define Stage

During this stage, each group member worked individually, focusing on 1) Site Analysis, 2) Interviewing Target Users and Persona Creation, 3) crafting a "How Might We..." statement and 4) Journey Mapping. The location which I decided to focus on was the Plane Spotting Sites at Changi Business Park. The findings were then summarised into posters:

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Site Analysis (Part 1)
  • Highlights the different facilities around the site, footfall, vehicle movement, shadows throughout the day, activities, aeroplace path and on-site features.
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Site Analysis (Part 2)
  • Personas, Design Goals, User-Journey and In-Depth Site Analysis using AEIOU (Activity, Environment, Interactions, Objects, Users)
My Problem Statement:

How might we enhance the plane spotting experience at CBP to attract both plane enthusiasts and the general public?

Develop Stage

This stage primarily focused on generating ideas based on the 'How Might We' statement. Our group ultimately chose my problem statement was selected as the one to pursue for the remainder of the project. We then individually did 1) Mindmaps, 2) Mood boards, 3) Contextualisation Drawings, 4) Storyboards and 5) Functional Diagrams as part of the idea generation process.

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Mindmap & Moodboard
  • Aids in generating creative ideas, themes, appearance, tone and feel of the final product/solution
Storyboard and Functional Diagram
  • Storyboard visualises users interacting while functional diagram illustrates the system of the product logically and technically
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Contextualisation Drawing
  • Shows how the product/solutions fits into the intended enivironment/location, considering scale, surroundings and intergration with context

Deliver Stage

This stage, done collectively as a group, focused on prototyping strategies, user testing, itering based on feedback, pitching to market/stake holders and final implementation. For the course, we made a final pitch to our professors in the form of a video (shown at top of the page), site model and our prototype.

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Our Solution
  • A reimagined plane spotting site, with a light feature as the main attraction. The light feature allows users to interact with aviation-themed attractions as well as play aeroplane trivia test. It also glows a different colour to indicate when a plane is approaching.
Twinmotion Model
  • Recreation of actual site with implemented solution (to scale). Used graphics to create project video.
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Prototype
  • Developed a scaled-down prototype of the main lighting feature and programmed the interactive, aviation-themed games using Arduino, electronics and web-based applications.
Site Model
  • Scaled down to a 1:125 scale. Shows our implementation of the solution at actual site. STL files created using Rhinoceros 3D.
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